![]() Also JDare has a repo, GodotSteamHL, designed to streamline Steam's networking functionality (lobbies and P2P) which should serve as a handy guide and/or useful script. I highly suggest you check out the Example branch of the repo, specifically the /src/examples/lobby.tscn which will have the full working code and test interface for this tutorial.Īdditionally, you can check out this video tutorial put together by DawnsCrow Games. ![]() One of the more requested tutorials is multiplayer lobbies and P2P networking through Steam. The Apple grows in size fast initially and then eases out.GodotSteam A Steamworks module for Godot Engine Tutorials - Lobbies And P2P Networking Other Examples of Tweens in Hexagourds Growing the size/scale of an object. This makes Hexagon tile rotate slightly too much and then snaps back like a rubberband! Notice in the graph that the RED line has a huge curve at the top and then comes back down. This means that when our Tween runs our rotation animation, the hexagon tile will rotate very fast at the beginning and then slow down near the end of the rotation. If you look at graph that says BACK on the screenshot, the RED line says that our animation will go really fast at the beginning and slow down at the end. In the above (GDScript Syntax) section, I used BACK as the Transition Type and EASE_OUT as the Ease Type. ![]() Here’s a useful cheatsheet (Not my original content):
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